Why Black Myth: Wukong’s success should spark reflection on sexism in gaming
Sexually explicit comments by the CEO of the studio that developed the game underscore a wider problem in the gaming industry
The studio has not publicly apologised, and defenders say such criticism intentionally stirs up hostile sentiments between the sexes.
As an active gamer since junior high, I may have not encountered anything as severe as Gamergate, but I’ve met my share of harassment, stereotyping and derogatory comments.
This reflects the world in which we live, where combat itself is seen as a male domain. In the minds of too many male gamers, women either have no interest in, or do not have the skills to, figure out battle plans. The lack of say women have in the gaming industry only perpetuates this belief.
In recent years, the number of women gamers has increased, but they are still not regarded as having strong purchasing power. In 2019, China had 300 million female gamers, comprising 46.2 per cent of all gamers in the country, according to a report by the government-run game industry association.
There are also very few women who are producers, designers or coders at production companies. This has led to character and storyline development catering to men, with female characters often being scantily clad and having large breasts.
The protagonists of many role-playing games are male, while female characters are their love interests or appear in side stories, often without full character development.
Women gamers are well aware of the problem and speaking out. I frequent a women-only gaming forum where gamers discuss which games make them uncomfortable and what seems to have improved.
One poster noted that in Nintendo’s Super Mario Odyssey, released in 2017, although Mario still had to rescue a princess, she walks off at the end, refusing to pick between him and another character. “They have a more advanced gender perspective now,” the poster wrote.
The forum also has posts from women producers, recruiting others to work together on a game catering to women. These may be small steps but show there’s hope for change.
Finally, until we effectively fight gender discrimination in the real world, misogyny will continue to plague the gaming world too.
Phoebe Zhang is a society reporter with the Post